Isle of Arrows is a fusion of board game and tower defense, in which you place randomly drawn tiles to build defenses on an ever-growing piece of land. * Tile-Placement meets Tower Defense: Isle of Arrows is a unique blend of genres that adds a new strategic puzzle element to the Tower Defense formula. * Roguelike structure: Each run is randomly generated with different tiles, enemies, rewards and events. Playing through campaigns unlocks more elements to appear in the game. * Modes & modifiers: A variety of game modes, guilds, game modifiers, and challenges make each playthrough unique. Gameplay Each round, you get to place a tile on the isle for free. Spending coins allows you to skip to the next tile immediately. When you're ready, call the next enemy wave and watch your placed defenses in action. There are 50+ tiles in Isle of Arrows: Towers attack the invaders. Roads extend the path the enemies walk on. Flags grow the isle, giving you more space to build. Gardens reward you with coins. Taverns boost all adjacent archery towers. And so on. Features * 3 game Modes: Campaign, Gauntlet, Daily Defense * 3 themed campaigns that each have their own unique set of tiles * 70+ tiles * 75+ bonus cards * 10+ events that can help or hinder you Please note that Isle of Arrows does not offer cloud save functionality for the time being.
There are so many tower defense games that it is rare to find a fresh approach that works. This game is a ton of fun
A lot of fun here that progresses with more elements added and more strategic decisions to make. In a calm and relatively peaceful environment that I can wrap my head around.
Frustrating to play. Don’t waste your time.
Kudos to the developer. It’s beautiful, fun, challenging yet relaxing game.
Love the art style and concept, but it just becomes an exercise in frustration. You will play dozens of game where 20 minutes in you will no longer get any cards that can help you build or defend. Disappointing that while you are barley hanging on, then the game spawns more paths, with nothing to defend with…. sigh….
The levels are moderatly difficult. We need the ability to target different enemies: first or strongest.
I really want to love this game but the RNG is simply too hard and it takes away from what otherwise would be a great game. So many times I get to 35+ and then get wiped on a defense that had been working very well. Or, like just now, playing gauntlet and 6 hands in I have lost 2 hearts just trying to balance immediate versus future defenses, really frustrating. Fix the meanness of the rng and you got yourself a game worth playing for the long run. A couple of suggestions: you have two cards to pick from and pay for the third. Also an undo, I have accidentally placed a corner the wrong way or on the iPad hit something I don’t meant to and you’re stuck with it, can be a game ending honest mistake.
Ever since I got an iPad, I’ve been looking for a solid tower defense game for iOS. This is the first one that checks off all the boxes (challenging, attractive, well designed, etc). Very excited about it! For the devs: The cannons should be 4x4, since their range would definitely extend farther than arrow towers. That way, they could be placed behind arrow towers around corners. Otherwise you guys nailed it, congrats and thank you!
This might be my favorite game released this year. It’s a very fun take on a typical tower defense game and is quite challenging, but not in an unfair way. At no point did I think the challenges were cheap or unnecessary. There’s lots of content to play and the daily challenges are always quite good. Overall a great game.
Been years since I had this much fun with an app! I lost 2 hours of time last night to this app and it felt like 15 minutes. I cannot wait to try again. This plays and feels like a tile placement board game that morphs into an amazing tower defense experience. It is turn based, not real time. You draw a tile, place it, and initiate the next wave. You can also spend resources to draw new tiles, demolish existing tiles, or build bridges to place new tiles on open air-because you are on a floating island that you need to expand as you play. It is a beautiful blend of risk-reward resource management, strategic tile placement, and epic tower defense. I also love the artwork. This game screams sophistication and eloquence even as its difficulty slowly builds to crazy hard levels-just wait until you have to manage multiple paths simultaneously! It’s almost unfair how hard (in a good way) it becomes to choose where to allocate your tiles and spend your resources-because the mark of a good tower defense and tile placement board game is all about choice and compromise. The tile draw factor means you probably won’t get what you want so you need to work with what you have. But your success rewards you with more options to choose from in future games. I am enjoying this game so much! My only wish is that it could also be landscape oriented. I play on an iPad 7th gen and it gets tiring holding it in portrait mode.