We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire! Features: - Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Select cards that work together to efficiently dispatch foes and reach the top - An Ever-changing Spire: Whenever you embark on a journey up the Spire, the layout differs each time. Choose a risky or safe path, face different enemies, choose different cards, discover different relics, and even fight different bosses! - Powerful Relics to Discover: Powerful items known as relics can be found throughout the Spire. The effects of these relics can greatly enhance your deck through powerful interactions. But beware, obtaining a relic may cost you more than just gold…
Hard, but satisfying. Really needs cloud save or you will lose progress when upgrading devices.
It’s possible to accidentally play a card when I’m just trying to inspect it. Doing so can completely ruin a run. There needs to be an undo button and/or a better control scheme. Otherwise, it’s a solid game but I wish there were more variety.
A waste of money, updates have stopped. Still no cloud save. Lack of communication, support, or care from the developer. I will never buy another app from this developer & distributor again. App seems abandoned already by dev.
Love the game. One of the best digital games I’ve played. On a phone (8+)some of the text is a strain after a while but my biggest complaint is the user interface. - The scroll is terrible. No one uses scroll bars on mobile and tablet for a reason. Users naturally want to flick up and down to see multiple cards. This causes you to pick cards. Since picking the wrong card can actually ruin an entire run (hour+ investment) it’s a pretty big deal. Hmm? How do we solve this? It’s not rocket science, put in a undo button for card selection screens. Down the road redo the awful scroll. - I can’t read the bottom of the card text when it’s in my hand and since they move around it’s my natural tendency to want to move them up to keep reading. This can cause you to play the card. Eventually you know your deck pretty well but it’s a minor nitpick. -upgraded option not visible on key screens. Too many trips to wiki when you could put some type of info button on card selection screens. Did I mention the game is amazing? It might be the first game I get on mobile and Steam, as it’s deserving of a better experience.
This game is dangerously addictive in how much fun it is. My work productivity took a bit of a hit for a few days when I first got it. It has tremendous replayability as every time you play it will be different and you can play around a lot with how you play it. I have a few minor quibbles that would make it better. 1. It is too easy to accidentally select the wrong card when choosing one to upgrade, I’ve been scrolling through and accidentally selected a different one than I wanted repeatedly. 2. It is easy to accidentally play the wrong card as to read the full text you have to tap them to raise them up to full visibility. It’s very easy to accidentally play the card when doing so, although I suspect that it’s less of an issue playing it on a tablet rather than on the iPhone with the difference of screen sizes. 3. The last issue is more of an ask than a bug. I would love it if the game had the functionality to allow you to listen to music, podcasts, or audiobooks while playing. While the music and the sound effects are well done, I like to listen to other things while playing games on my phone and whenever I load StS it automatically stops whatever I’m listening to in favor of the game’s soundtracks. Other than those issues, the game is super fun if you like deck builders and I recommend it without reservation, more than worth the cost.
I don’t think I have to spend a lot of time saying how great StS is right? It’s the best deck builder available and one of the all time best games ever made. The port is less than optimal and I just wanted to throw my hat in talking about it so hopefully the devs can improve it in an update. It’s too direct of a port from PC, the UI is, text, relics, etc is too small on phones. Taking inspiration from the way Hearthstone handles it would be good here. Tap and hold on cards in hand should blow up the card on screen so the text can be read. Tapping on the card as it works now is too clunky, because then another tap in the playing field plays the card, and I imagine this resulting in accidental plays. The characters could be zoomed in on also. Implementing the way HS handles your hand on mobile, where you tap to widen or shrink your hand would solve the cards blocking the characters the whole time if you zoom the camera in on the characters. When you’re choosing a card reward, you need to be able to tap on one of the cards to blow it up and you should be able to see the upgraded version before making your choice. There’s also a lot of screen real estate when choosing between the three cards, so I think they can be zoomed in on as well. When selecting a card to play from your hand, it currently lets you drag it across the other cards in your hand, which I don’t think is necessary, you only need to be able to drag cards to characters in the field of play. When you’re looking at relics, the tooltip covers a portion of the text saying what the relic does. In the main view, tap and hold on the relics at the top of the screen should blow up the text saying what it does in the middle of the screen so you can read it, it’s too small currently. TLDR: It’s UI is too small and should be made bigger, the controls need to be tweaked but the core game is awesome and an instabuy. Edit: The devs are working with the porting team to improve the mobile ux, so the game isn’t gonna be abandoned now that the port is done, which is great news! I imagine the update would drop when the Android version is released.
Text could be a bit bigger, but other than that it’s perfect
10 dollars brought me 5 seconds worth of loading screen
It’s been months since release and we don’t have iCloud sync support, performance improvements on the latest phone and tablet lines from Apple, and interface improvements on phone with its tiny touch targets. This should not be running as poorly on an iPhone 11 as it does. Fix these issues please. It reflects poorly on both Humble Games and Mega Crit for continuing to allow the game to remain in this state.