Easily prototype and produce AR experiences directly in AR with no prior 3D experience. • Drag and drop to place and rotate virtual objects to assemble your scene directly in AR or on the canvas. • Build your scene by importing your own .usdz files or take advantage of the ready to use virtual objects in Reality Composer’s built-in AR content library, so you can get up and running quickly. • Customize a virtual object’s size, style, and more. • Add animations that let you move, scale, and add emphasis like a ‘wiggle’ or ‘spin’ to virtual objects, without having any animation experience. • Add spatial audio, all of which can be set up to happen upon a user tapping on those objects, coming in close proximity with them, or other triggers. • Easily send your project back and forth between your iOS device and your Mac with the Reality Composer app bundled with Xcode. • Export your complete scene as a .usdz file to use in AR Quick Look, use in your existing 3D projects, or integrate it into your Xcode project with Reality Composer on Mac. • Record sensor and camera data in the actual location you are building it for, and then replay it on your iOS device while building your app in Xcode later. This lets you iterate and build out your AR experience using the recorded data without the need to physically move your device or go to another location.
Hello. I would like to suggest a few things. 1. A goto action, what it would do is go to the specific object’s location or a finger. 2. Variables, without these, nothing is possible. 3. If, without if action it is impossible to make real experiences. 4, random integres, yeah. 5. Move forward. It would move in the direction it’s facing. Please read. Thank you.
I love this, it would be good for beginner game devs to start developing with as you won’t need much code to make it work. But I am trying to make an AR game but the objects just won’t cope! When you try to make moving objects, they just clip through others without caution! This is a PROBLEM that needs fixing. Is it cus of collision/hitboxes? I don’t know!
When loading a large AutoCAD model it’s 1:1 scale outside and accurate However in doors it shrinks the model and still shows 100% in the scale bar. Therefore this could be hit or miss on accuracy if you never tested it at this level of use or expertise in drafting. Apple needs to fix this.
When I open the app, it takes me to my files recent‘s folder and it’s completely empty. I am not seeing the interface that I’m supposed to be seeing, I am just taken to my files folder in my iPad.
I am on an iPad 5th generation, and iPhone 6S. Works great! No gonna lie, I make a dice game! Really good app! Thanks, apple! P.S. how to change my App Store name? I don’t like “oh my god this game on iPad”. P.S.2. When iOS 15 comes out even though it stops supporting devices with A9 chip and lower, keep making it compatible with devices with at least A8. Thanks! Great app 5 stars!!
You see most of the stuff in here is extremely hard to use the AR doesn’t really work properly either it just shows me a black outline of an object using the behaviours is also really hard I can’t figure out how to add the behaviour thingy yeah I don’t recommend this a normal AR game is way better
@apple Can you Remove iPhone 6s/Plus, iPad Pro 1, iPad Air 2, iPad mini 3/4 and IPhone SE (2016) on compatible list because iOS 15 will support for phones that has A10 fusion or newer
So I download your apps Apple, and I noticed only 3 of your apps are fun! Please add more fun apps. Also about this app, I made something big and heavy and the plane did not bend please fix that. And #2 when I throw a steel block at a wood, plastic, ice, etc, it doesn’t break please fix that too
I think that this is a very fun app to tool around with! It is put together well, but I think that 3 things need to be fixed. 1. The menu that is used to change the properties of the object is very big. It would be nice if it could be shrunken down so I can move around to see and manipulate my objects. Also, if my behaviors were included in this menu, it would help a lot. 2. The sensitivity for moving around the objects when not in AR is way to sensitive. It would be a nice improvement to the app if you could change the sensitivity in the apps settings. 3. It would be very cool if the real objects (such as bread or a soccer ball) acted like real objects. Example: If I drop a cube of lead on a loaf of bread, the bread would squish. Overall, great app! If you are reading this as a developer, job well done.
Great but hard to use