Master over 100 dungeons and 3 worlds in this dungeon crawler card game that puts YOU in control of the dungeon cards. Rearrange the dungeon cards to collect loot before rolling dice to slay foes with your nunchucks. Will you chug a POWER DRANK before you fight the vampire cat? Or should you cast a spell and sip the power milk? Read the cards carefully to make the right choices. Activate dungeon cards in the right order to build streaks for extra power. Tactics are everything. ~Knights of the Card Table - Dungeon Crawler Card Game~ * The Guardian: Best Games of 2019 So Far, " Very accessible way into the genre for newcomers" * Polygon: 5 Best New Mobile Games, "Hilarious writing and charming character designs" * Pocket Tactics: 4/5 stars, "One of the best card battlers to hit mobile devices in some time" * Gamesradar+: iOS Game of the Month, "Everything you want in a not-so-serious dungeon crawler" * Pocket Gamer: 4/5 stars (Silver), "Everything about KotCT is designed to keep you entertained" CONQUER Dungeon crawl through 3 wacky worlds--Suburbia, the Haunted Forest, and the Deadly Dojo. The mailmen of suburbia are really mad about something, I'm not sure what, but they're throwing envelopes at me and it really hurts! With 1 finger gameplay, this dungeon crawler card game is easy to pick up and hard to master. Activate cards in the right order for powerful streak bonuses, and unleash spells at just the right time to dominate the dungeon. CRAWL Descend through the multiple levels of each dungeon to slay tougher challengers. Rearrange the dungeon cards to face foes in the order you choose. Drink health drank to recover HP and power milk for an attack boost. Roll a D4, D6, or D8 based on your weapon to determine your damage. With several types of dungeons including endless dungeons, this dungeon crawler card game will challenge you and provide countless hours of fun. COLLECT With a huge collection of weapons, shields, and characters, Knights of the Card Table gives you plenty to achieve, and tons of tactical options. Play as a Sodamancer for an extra punch from potions, then pick up a riot shield and some brass knuckles to slay your foes with style. Also, everything looks so cool you'll want to collect it all. People always ask us, "Can I carry cool weapons like this in real life?" No, you cannot. COWABUNGA This hilarious card crawl will delight you with its incredible art style, soundtrack, and puntastic dialogue. Chug a gallon of power milk for strong bones before heading into battle. Collect ice pops to buy new goodies and put your gold coins in your piggy bank to save up for a new, ahem, flash saber. This dungeon crawling card game has a captivating style all its own. DATA PRIVACY We've adopted the same data privacy policies for US, Canada and other countries that we have implemented for the EU. You will be presented (and must accept) a disclaimer that this game uses third party analytics services. Although there is no advertising in the game, these services require the use of an advertising identifier to track in-game behavior so we can improve the game.
You are trapped in a fixed path with no options. No chance to build your character. Monotonous.
Impressive production value and well written dialogue make this game worth a much higher price. As somebody who is more of a “core” gamer, this game impresses. An easy purchase.
Forgot how to play this Started up again to resume my “career”. Forgot how to play. The game has NO INSTRUCTIONS! Whatthecrap???
Questy. Simple concept. The dice are well implemented. Cards are really fun and easy to understand. And the strategy has nice layers to it that my simple mind can implement and relax to. Great music too. Nice Adventure Time feel.
I’ve been playing this while traveling today. I like it, but it has serious balance issues. Once you get to the second zone and buy a couple key upgrades, nothing seems to matter. You can just hit the next item over and over and win. More importantly, in some of the Challenges (the very, very, waaaaay too long levels that reward you with better gear), you can go on auto-pilot after establishing a small base of upgrades. And the biggest problem with the Challenges is how absurdly long and repetitive they are. I’m currently on a Challenge in the second zone with 40 levels. 40 levels is fine, but having to play 40-60 cards per level with no strategy feels purposeless. I hope they improve the balance issues and stop padding the game with lots of unnecessary content. It could be a fun one if they do. Otherwise, don’t waste your money.
Love this game. The art style and polish are great. The core mechanic is fun and it’s nice how it ramps up slowly. I do have some suggestions for improvement: the game is fun but at times feels too easy. Too much health is offered and I’ve breezed through the first 50 levels or so with only a couple of fails. Mobile games in general shouldn’t be too punishing in my opinion but a little more challenge would be cool. The expansion island challenges are fun though. Also there seems to be a coin imbalance as I have way too much gold and nothing to spend it on. More customization would be great. And I didn’t know you could swap weapons or characters. It would be nice if there was more strategy in terms of characters and equipment. (For example, a dungeon with only boss monsters, a dungeon with no health, etc.). Would love to see the devs improve on the base game because it is super fun!
I’m giving 5 stars to the Dev based solely on their responses to feedback. Now to play... Edit: Fireballs should destroy TNT cards Edit: Option to buy single use, pre level start buffs would be cool
Hands down amazing and addictive, I usually download games then delete them, but I went ahead and bought this after reading about it, that was months ago and I'm still playing it. Would be nice to see more weapons and characters but if you're looking for a game with longevity and alot to do then look no further!!!!😛 🙃
Update 06.06.2019 1. There is a graphical issue where text in the support book (manual?) is being cut off and I have no way to scroll the text to reveal it. I am playing on the XS Max. 2. I found what seems to be a bug on the first stage where double damage enemies are introduced. If you die, then restart the level after refusing to use a pop to revive, the background reverts to the neighborhood from the previous region. Review: This game is easy, but fun. The music is catchy, and the simple mechanics means that you can jump in and play a quick level without having to give too much thought to if you’re going to struggle or not.
This game is unique in my experience and seems like a system that would present many great possibilities for clever and challenging game play. But ultimately there’s too little variety, too much grinding through one easy level after another, and no real challenge. I’ve kept playing level after level hoping things would get more interesting, but no. I never lost a single level, and really never had to make a decision that wasn’t pretty obvious. Disappointing to see something with so much potential fall so flat.