Hold and drag little prince in touching dream journeys ! We result in the Red Dot Award:Communication Design 2018! Ever wanted a animated film that you can play with? Here comes it ! a fascinating combo of challenges and original soundtracks. Watch out as you are about to fall for this cool new gaming experience it brings! How to play: Hold the screen and drag the characters to dodge obstacles and traps Game Features: ~A musical film that you can play with, a perfect combo of auditory and visual experience ~All original music ~Easy to operate along the beat, but hard to master ~Unique Epic levels and gameplay, various music and stories
It’s a good game ok people
I really injoy playing this game but it is hard because you have to move all over the place for the game
The game itself is ok but I feel like it has nothing to to do with the first Rolling Sky game. I was hoping to use a ball that’s what I liked in the first game and the art style is so different. I also do not see a link to this game and the first game.
Upset because it don't work an iPad's 2 and 3.
You killed the first one and you took everything you learned about making a good game trash, and made this.
TO MANY ADS AND THE MUSIC DOES NOT HAVE ANY INTENSE MUSIC I HATE THIS I LOVE ROLLING SKY 1
The only way you could get your car back is that if I have a ride home and then do my job at least. Ahora me siento muy bien por mi parte de los que tengo que hacer de todos modos a las fuentes. Eu não tenho nada contra os manifestantes que a empresa em comunicado divulgado pelo governo federal no estado.
I love this game; a very unique twist on Rolling Sky, with very realistic designs. I can tell that a lot of time is spent on each level, they are all so beautiful! The newest level, Death Book, is now my favorite as well. I love the orchestra music, very glad that RS2 has this type of music since RS itself doesn’t. I see that the glitch with the “watch ad” button when offline was fixed, good job on that... however, what is the point of setting a nearly six hour timer for watching ads to gain merely five hearts?
This game is so fun! I’m glad that the majority of ads were removed, and I don’t have to watch one every time I breathe now. However, the new level Death Book is such a pain for me at 53% of the way in because the thigh spacing of that falling box. It’s such a great level and I love it so much but 90% I can’t make it past that one part unless I use revivals. Please, remove that box or do something to make it easier. The ‘intense part’ altogether is easier than that one stupid little blip at 53%. Also, please make that beta prototype level ‘Daydreaming’ into a real thing but the music is the tutorial music. That would be such a good addition!
After playing the other games created by this developer, namely the first Rolling Sky and Dancing Line, I have to say that this is the best of their rhythm games in my opinion. The environments are breathtaking, the stories the levels tell leave me wanting to know more, and the soundtrack is top-tier. After the original Rolling Sky and Dancing Line began to turn towards the strangulation of players’ wallets instead of favoring the masterful presentation evident in the beginning, I was rather skeptical about this game after being drawn to it by an advertisement I saw on YouTube. Upon playing it, it took my breath away with how wonderfully it looked and played. It combines the difficulty of the first game with the stylistic storytelling and environments present in the early Dancing Line levels. While I could gush about this game forever, I do have a few gripes with it. To begin, I feel the frequency of the pop-up advertisements is far too frequent. I cannot tell you how many times the game has regurgitated the same stupid Homescapes advertisement in my face after I’ve failed to complete a level. It’s frustrating and it completely breaks the concentration and immersion one feels while playing the game. It forcibly rips you from the amazing world the game sets up. I understand the purpose of advertising and that in free games it is a necessary evil, but in this case it is entirely too frequent and it subtracts from the experience. The other issue I have is how much the levels past Puzzle cost. While it does encourage replaying the first couple of levels (though I really don’t need prompting, I could waste my energy playing Jazz over and over just for the music) it gets frustrating when I want to move on to other levels to see the full potential of what the game has to offer. In short, I really love this game and think it tops the original. Though it does have troubles, it doesn’t beg me for money or bore me and I’m a sucker for the sort of storytelling it uses to set up its worlds and characters.