Build your own city as the new mayor. Create residential, commercial, and industrial zones. Build parks and recreation spots. Respond to crime and disasters. Watch your city come alive! No microtransactions or long wait times! Everything is unlocked and rewarded through gameplay. Pocket City re-imagines classic city building simulation gameplay for iOS devices. Note: Landscape and portrait mode can be toggled in the settings menu during gameplay, or by tapping the icon at the top right of the start screen.
For a game that is only $3, this has super high replay value! I'm so happy to finally enjoy a game with no ads and the progression and speed of the game keep me hooked! Seriously fantastic game and kudos to the developers who made this game happen!!
I bought because of the reviews but I lost interest quickly.
Please add a sync across devices feature
I LOVE IT.
This is a great app! Love it! I absolutely am down with a one time fee to play the whole game instead of eventually being forced to put more and more and MORE money into the game! Totally worth the $2.99! Improvements: I have an iPhone X and this game drains my battery like crazy and my phone get really really really warm! Please address this issue I have all the graphics setting set to high but my phone should not be getting that warm I’ve played other graphic intensive games on my phone and it never got as warm as with this game! On the same not do not let this stop you from buying this app! I play the game just fine and am totally enjoying it! 😁
Warning this game is extremely addictive and probably the best mobile game I’ve ever played.you don’t have to wait for recourses (like some other games.) honestly I’ve played for hours already and I’ve been making progress. Would give 10/5
Thank you so much great game I personally think it’s ma realistic game that’s better than sim city and it’s a one time purchase so make sure to buy it it’s worth it. Note Thank you game creators Sincerely: Nathan Broderick
Its hard to compare this game to Sim City (the game it was obviously created to compete with) however it managed to give me something to do for about a week before I managed to unlock everything on the hardest difficulty. One very strange thing about this title is that most of the buildings effect overall satisfaction to zones even though they aren’t even placed in the area. Schools and Universities Fire Departments, Police Stations, Hospitals and recreational buildings all work that way. In fact.. the only things that seem to matter where you put them is the Pollution and Traffic Control buildings.
This game manages to hit the sweet spot between ease of use and management options. There's a good balance between layout and in depth features- it really seems like it was designed for mobile rather than a desktop game that got tweaked and pared down to "fit" mobile devices.
When I saw the lack of “in-app purchases” next to the purchase button, my eyes lit up like Hiroshima. I hate the “free”-ness of other games that share a genre with this game, and I think liking microtransactions is a symptom of clinical insanity. Therefore, it is with bitter disappointment that I have to say that Pocket City is incredibly mediocre. It has all the elements of a standard city tycoon with nothing to stand out. It doesn’t even have enough polish to look competent. Alright now that the second half of this review’s title is explained, time to tackle the first half. Well, for one thing, progression doesn’t feel rewarding. In other games of this sort, unlocking something new felt like adding a new machanic to deal with, in this game I treated like it was just another thing to occasionally place between my blocks. Aside from disasters, where you literally can do nothing about them, except buy back the stuff they destroy, which isn’t a problem at all if you have any money whatsoever. I guess I just want a more original idea. You’d need a football stadium’s worth of people to count the number of SimCity clones that exist with fingers and even then some toes would need to get involved, but there are plenty games with an incredibly creative idea and charming feel that use the “give them the game, sell them the gems” business model. This game feels cheap, and it uses a business model that I prefer. I guess it’s a step in the right direction for mobile tycoon games, but boy-oh-boy is it a crappy step.