Build your own city as the new mayor. Create residential, commercial, and industrial zones. Build parks and recreation spots. Respond to crime and disasters. Watch your city come alive! No microtransactions or long wait times! Everything is unlocked and rewarded through gameplay. Pocket City re-imagines classic city building simulation gameplay for iOS devices.
A few small bugs here and there, but the fact that there are no IAPs in this game make it almost perfect for me. Super relaxing game.
Finally a SIM city type game with no ads and no in app purchases. I am enjoying it so far.
Imagine an updated version of Sim City Classic with modern gameplay mechanics, better graphics, and no energy system; if that sounds good to you, then you'll love Pocket City. The game is well worth the premium price and is better than any of the freemium city-building sims on the App Store. —Feedback for the Developer— I like the quest/XP system, but around level 60, things start to slow down. On medium difficulty I gradually ran out of things to do by level 80, at which point I completed all available quests and maxed out my city's usable land. To continue leveling I had to spam disasters and repeatedly raze and rezone huge tracts of land to gain XP—needless to say, slightly immersion breaking. Issues with XP/leveling are related to issues with replayability. By the time I finally unlocked the space rocket (using the hackish method mentioned earlier), there wasn't anything left to do in the game except level endlessly. I started a new city, and while the gameplay was still fun, it felt like I was essentially just repeating the exact same process with a slightly different layout. Because there's only a handful of unique buildings in the game, my different cities didn't look or feel unique. Perhaps replayability could be enhanced by adding a "retirement" feature which allows players to unlock new climates and special buildings. Retired cities could remain connected to the player's current city through a system of trade or tourism, with new quests and city bonuses unlocked as the player progresses through the game. This would encourage players to retire once a city reaches its maximum potential rather than at a certain XP level, which artificially drags out the game. Also, maybe special buildings could have certain city or environmental requirements so the player can't easily build all of them in the same playthrough. I don't know if that would be easy to implement as a patch, but I would definitely be willing to pay for these features as an IAP.
Super pretty and fun game - love the lack of in app purchases somehow I’ve spent hours already just trying to optimize my city
This is a fun game only down side I have is that it drains my battery very quickly. I can only play in short moments. Will do 5 stars when it’s fixed!!
I love that there is no in app purchases and overall it’s a fun game but it’s often difficult to find specific buildings in the games like fire stations. If you can find police stations, you should be able to do the same for all other types.
Filled the city which was a lot of fun. Please add another city to build upon.
I feel like we should be able to rotate buildings, beaches, etc. And the fact that there aren’t many different looking homes, commercial buildings, and factories gets kind of boring to look at. Maybe add more so it stays interesting or something lol.
Finally a game that is not online ! And no add ons ! Not to mention the other games that requires add ons to proceed through I love everything about this game - will buy from this developer whatever comes next