Donut County is a story-based physics puzzle game where you play as an ever-growing hole in the ground. Meet cute characters, steal their trash, and throw them in a hole. WHERE TRASH IS TREASURE Raccoons have taken over Donut County with remote-controlled trash-stealing holes. You play as BK, a hole-driving raccoon who swallows up his friends and their homes to earn idiotic prizes. When BK falls into one of his own holes, he’s confronted by his best friend Mira and the residents of Donut County, who are all stuck 999 feet underground… and they demand answers! THE HOLE KEEPS GROWING • EXPLORE every character’s home, each with their own unique environment. • MOVE the hole to swallow up their stuff, growing bigger each time. • COMBINE objects inside for crazy effects: cook soup, breed bunnies, launch fireworks, and more. • CATAPULT things back out of the hole. You can use it to solve puzzles...or just destroy stuff. • DEVOUR everything. The hole won’t stop until the whole county is all gone. Donut County was created by Ben Esposito, designer on What Remains of Edith Finch and The Unfinished Swan. It is the result of six years of solo development, dozens of donuts (for research), and one fateful encounter with a raccoon.
A short game not worth 5 dollars. But it’s is good,story’s great. Finished it in a day. Over all great just wished there was more game play.
You move a hole along the ground and swallow things up. The more you swallow, the bigger the hole gets, so if you want to swallow up that car or house, you need to progress by first swallowing up those small rock and plants. There are a few puzzles to solve, but they are so simple that I am conflicted to even call them puzzles. The gameplay doesn’t really progress much past what I’ve described. Between levels you are treated to cutscenes. At first I thought they were cute, but they lack any real content... and they are LONG... way too long. It wasn’t very far into the game that I found myself clicking as quickly as I possibly could to skip the incredibly long cutscenes. The graphics are well done and the concept is sorta unique, but it seems like the developer came up with a good idea for a game and didn’t really know what to do with the concept. I am puzzled how this game has won as many awards as it has. Is it cute? Yes. Is it unique? Sorta. Is it a game that’s worth $5? IMHO, absolutely not.
I loved this game but I was so disappointed when I beat it and I would LOVE to play more levels
This game is GREAT!! but it was so short. Literally finished it in a hour. So if you are cool with completely wasting $5, it’s worth it.
Drag stuff into a hole. Repeat. Not fun. I don't see why people like this game.
I payed 5 bucks for this app, totally not worth it. Super easy and super boring.
Clever concept, but the puzzles are entirely too easy, the story is mediocre, and the overall experience is done in an hour. I like that it was pay once for the entire game, but for $5, I expected a lot longer game.
Dis is the most entertaining game I’ve played so far totally would recommend
EDIT: please make a donut county 2, I WILL PAY. Donut county is an incredibly designed indie game. It’s a puzzler/story that grips you from the second you start all the way up until you swallow your very last item. HOWEVER I feel that $4.99 is a lot to pay for a game that ends within an hour of purchase. I beat it three times the day I bought it. Please give use more county’s, maybe the trash king has taken his raccoons to the big city in search of endless heaps of trash? You could start humble swallowing tiny nyc rats moving up to the Empire State Building over time? I don’t know, but I DO need MORE!! Excellent concept and amazing implementation.
Story-based mobile games have a pretty standard problem with post-game retention, or in other terms, the ability to keep the player entertained after the story is finished. For 4.99, you'd expect Donut County to tackle this issue, but it really doesn't. Donut County is an aesthetically pleasing game with neat mechanics and it excels in providing a fairly great experience. The problem is that the experience lasts no more than an hour and a half and there's very little replay value. The puzzles aren't very challenging despite the number of elements included in each level and the story itself relies more on being Quirky™️ than being well-written. Is it a bad game? Not by any means, it's just not something I feel happy about spending 5 dollars on. This is the type of game you download, play once, delete, and forget about for maybe five or six months until you find it again one day and play a level or two again out of boredom. That's not a five dollar experience for a mobile game in my eyes. So, overall? 3/5. An average score for an above-average game that seems like it thinks a bit too highly of itself.