------------------------------------------------------ - As this application is very large, it will take some time to download. - This application takes up around 2GB of memory. Over 4GB of free space is required to download it, so make sure that ample spare memory is available before attempting to do so. ------------------------------------------------------ Recommended hardware: iPhone 5s or later, 3rd generation iPad or later, iPad mini 2 or later, iPod touch 6 Supported OS: iOS 8.0 or later *Please be aware that users may experience problems, such as exceptionally slow running speeds, if running this application on devices other than those outlined in the recommended hardware section. Such devices are not suited to playing this game and there is a chance of unforeseen errors occurring if running it on them. Outline The smash hit RPG: Final Fantasy VII, which has sold over 11,000,000 units* worldwide, finally arrives on iOS! *Total includes both packaged sales and downloads. The first Final Fantasy to feature 3D backgrounds and CG movie scenes, this dramatic tale continues to be loved by numerous fans around the world. Battle stages also appear in full 3D for the first time, bringing an even greater sense of awe and spectacle to combat! Customize your characters in any way you like using the fantastic “material” system that allows endless combinations of spells and abilities. This product is a port based on Final Fantasy VII for PC (No changes or additions have been made to the story). Story With its unshakeable monopoly over Mako energy production, the evil Shinra Electric Power Company holds tight to the reigns of world power. One day, a Mako reactor serving the sprawling metropolis of Midgar is attacked and destroyed in a bombing raid by a revolutionary group calling themselves Avalanche. Cloud Strife, a former member of Shinra’s elite “Soldier” unit takes part in the raid as a mercenary hired by Avalanche and sets events in motion that will draw him and his friends into an epic struggle for the fate of the planet itself… Special features for the iOS edition - Play using a simple and comfortable virtual controller designed not to obscure the action, choosing between virtual analogue or fixed 4-way digital control pad options. The opacity of on-screen controls can also be adjusted from the Config Menu. - Two new features to make play easier and more convenient! The iOS edition also includes an option to turn enemy encounters off on the world and area maps (will not skip event battles) and a Max Stats command to become all-powerful in the blink of an eye. Major game controls Movement: Virtual joypad (Select between analogue and digital modes) Menu navigation: Fixed digital buttons Confirm: A button Cancel: B button Open menu: Y button
Final Fantasy IX mobile port has it ;) 🤷🏻♂️
Its just as i remembered, fantastic game true classic. Don’t have issues on ipad without auto save, even when I don’t save as long as i go back on within a reasonable amount of time it is still open.your gonna want to be higher than level 65 to beat sepiroth.
#1 So I'm at the Whirlwind Maze and trying to get through the second little barrier that knocks you back and forces you into a fight. Specifically it is the one that has the big green energy beam as well. I have literally failed at this 40 times in a row and the green beam doesn't even start at the very right of the screen, it starts in the middle. This seems like a bug, and it's super obnoxious because you are forced into battle at each failure. I quit the application entirely and reloaded a save and it's the same thing. Getting through these was a breeze back in the day, so this has to be some sort of bug.
The controls were fluid, I enjoyed the story, the gameplay was amazing, and at the end of it, all those hours of playing were worth my time and money.
Where is the support for iPhone XS, XR, XS Max? Why hasn’t this game been updated in THREE years since release date?
Need to add x2 speed
Game crashes and closes when leaving Mythril Mines into the world map (Both exits). Want my money back ASAP. iOS 12.3.1 iPad 5th Generation FFVII Version 10.0.5
Square always find ways to screw things up. Why those blue bars??? Get rid of the blue bars!
Still worthy of 5 stars for a few reasons although there were a couple minor "cosmetic glitches" that I'll point out at the end of this review. First, the ability to seemlessly switch between analog or d-pad control, the major graphical improvements over the original PC version I grew up with 20+ years ago, and how fluid the game play was on my iPhone SE were all high points. The game looks amazing compared to the original versions. I only played it on PC prior to this and had to use the clunky arrow keys back then to navigate. The analog control was perfect for moving around, the D-pad option was perfect for menus and battles. Then for entering the safe combination to acquire Vincent, switching to D-pad is necessary and quite doable. iCloud saving is a great addition. Auto saving is *probably* a great addition for new players but I never used it once in my 90 hours of playtime so far. I was disapproving of the "encounters off" button at first, but once I got to a certain point it became useful for toggling on to avoid the random counters when revisiting areas with low level encounters. I disapprove of the "max stats" button as I fear that new players will potentially abuse it early on and ruin the experience entirely. I think that using this feature at ANY point in the game is just shameful and thus pretended the option did not exist. Now for the minor "cosmetic glitches" 1) The Highwind glitch where you tell the pilot to fly, and instead of the screen going black and transferring to the world map like usual, it occasionally goes black and transfers right back into the Highwind. Simply talking to the pilot again takes you to the world map to fly around just fine. This glitch doesn't happen every time and not even very often, and never twice in a row, but still a minor nuisance. 2) Don't know why but in the main room for chocobo race registration, there is a slight bit of lag / low fps. It's not that bad and not a big deal, it's the only place in the game where this happens and luckily you're not really moving around when you're in this room, but still worth mentioning. 3) A few times during my playthrough while navigating the overworld, the screen flickered black very briefly. Hardly noticeable and if I blinked I could have missed it, but still worth mentioning. But that's it. This was amazing and amazing looking port. Controls and visuals were both smooth and clean, even on the iPhone SE with it's tiny screen. Worth every penny!